Tails was like Sonic, but he could fly, and Knuckles was like Sonic, but he could climb and glide.
Regardless of his myriad hits and misses, Sonic has proven that he has something far more important than merely his speed and aforementioned 'tude: Sonic's got staying power. In the three decades since, the blue blur has starred in a host of platform games: some 2D, others 3D, some fantastic, others not-so-much. So yeah, if what Yahtzees stuff said hit a note with you then maybe you shouldn't bother but for those who can check out the Demo.It was 30 years ago that Sonic the Hedgehog - the blue dude with the most 'tude - first burst forth onto the Mega Drive in Japan and Sega finally presented a credible challenger for the platforming crown Nintendo's jumping plumber had been wearing since the mid 1980s. The only thing that has pissed me off enough to walk away were the rythm action sections, which mainly has to do with the fact that I suck at them. So Were's etymology derives from 'man' okay, nice dig but the fight sections were fun. So what? That's exactly what the original Sonics did. So it breaks up the speed (rarely) of the Sonic levels with a few jumping areas. It is like he never played the labrinth zone in the original Sonic the Hedgehog or the level on the airship in Sonic 2 with the teeth grindingly hard one-hit-and-you-die bosses at the end. There are some shortcomings in the game I'll admit (having gotten a great deal further), and maybe the Wii version was kind of shitter or something, but his emphasis on a couple of minor niggles seems a bit over the top.
The Yahtzee thing was hilarious but I have to say that I now know how some of my friends who loved Assassin's Creed feel after watching the slating he gave it.